Urban Design and Architecture of the Virtual World
I was not surprised to hear about the need for landscape architects to design virtual sites, but amazed that it had finally happened. In 2000, I gave a lecture about the future of landscape architecture to a local garden club and ended it with the thought of landscape architects becoming involved in developing video games. At the time, I had been tinkering with developing models of environments for the on-line, first person shooter Quake III. It was fascinating to have total control of the environment and then interact with it. Obviously, it was not the same as the real world. Smell, touch, and the feeling of space were noticeably absent, but the design did affect the player’s behaviors and were enjoyable to view. I couldn’t help but approach it from a landscape architect’s perspective - an unlimited budget and not having to necessarily worry about physics was liberating.
I have not entered Second Life and at the moment have no plans to do it, though I must admit I have considered it. If I do I will let you know how it goes. After a few quick searches, it is interesting that there are some design professionals offering designs for both the real and virtual world. Two examples I have run across include architect David Denton’s practice and Crescendo Design. Two of the best articles I have read on the subject include a tour by Archinect and one by the Guardian. The Archinect article covers the Landing Lights Project, which uses the SL interface to facilitate the public process for designing a real world park in
Labels: architecture, landscape architecture, second life, virtual worlds
5 Comments:
Hi Great thought !!! You should keep a watch on a new world which is still in beta call twinity - www.twinty.com it is a mashup of real and virtual.. your suggestion for creating a business in virtual worlds also would be suited to this world more so than second life...
cheers
Thanks. Twinity sounds interesting, though there is not a lot information available. I look forward to learning more about it. BTW the link you provided had a missing i. For others here is the link.
http://twinity.com/en
I was disappointed that you can not create your own architecture. As Twinity progresses, maybe they will open it up to allow more than just creating objects. Are you a beta tester?
Thanks again.
Hi yes I am a beta user... i understand that developers like in SL will be appointed in time so that architecture can be created.
It's very early days....
Sorry it took me a while to get back. I look forward to learning more about Twinity as it comes out of beta. Glad to hear they will open it up a bit more. Do you know if there is a good place to see screen shots or videos of Twinity? I was surprised that they were hard to come by. I did a few searches, but couldn't find much.
email me at apglobal at gmail.com
:-)
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